STROBE for SecurePlay - Real Time Security for Real-Time Games

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IT GlobalSecure Inc.'s SecurePlay software package now includes real-time security support with STROBE. STROBE provides simple and secure development for real-time games. Both time-based and event based games are subject to attack from cheaters. STROBE prevents the manipulation of time and data to ensure quality multi-player network game play. STROBE is the latest addition to the SecurePlay software library that simplifies multi-player game development. Network and multi-player games are the heart of the next generation of computer games. Cheating is a major roadblock to consumer acceptance of this growing industry.

"STROBE is part of our ongoing project to deliver a complete set of anti-cheating tools for network games, and is ideal for both real-time and turn-based games", said Cheryl Campbell, President, IT GlobalSecure, "Everything from a simple card game to a massively multiplayer role-playing game from shooter can be protected with SecurePlay." Learn more about STROBE at the E3 Game Conference in Los Angeles, Booth #7515, May 12-14, 2004.

The SecurePlay software makes multi-player, network game development easier through its powerful, intuitive, programming interface. Underneath the hood, SecurePlay implements a suite of cryptographic protocols to stop many kinds of cheating. SecurePlay also provides an open network architecture to work over any communications link.

"Cheating is a serious threat to the growth of the Network Games Industry," according to Mr. Steven Davis, CEO of IT GlobalSecure, "That hundreds of thousands of online accounts were publicly shut down for cheating from several major companies in 2003 hints at the scope of the problem. SecurePlay provides a way to take cheating out of the equation and directly improve the bottom line for network game publishers and operators."

The Network Game Industry is growing rapidly. Computer games have already surpassed movies as a global industry and network gaming is the fastest growing market segment. Forecasts for the Network Game Industry in 2005 exceed $18 Billion in revenue worldwide.

28.04.2004, IT GlobalSecure Inc.




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